![]() Make no mistake though, when a fight to the death cannot be avoided, these heroes won’t hesitate to unleash devastating forces on their enemies. Masters of Necromancy, they can raise and control Undead armies, but they also know when to negotiate the surrender of their enemies instead of killing them. Main skills: Necromancy, Warfare, EconomyĪs patient as death itself, Bone Guards are the protectors of Heresh. ![]() But while they are good administrators they remain masters of Necromancy, able to raise large armies of skeletal regiments to serve their purpose. On the frontier, Death Knights can take control of new settlements and towns and manage their growth more efficiently. Main skills: Necromancy, Offense, Dark Magicĭeath Knights are the spearheads of the Undead armies, usually tasked with expanding the Necromancer’s dominion. They are also experts of dark magic, casting terrifying spells to weaken their foes even more. Ebon KnightĪs all members of House Eterna, Ebon Knights can raise the dead to reinforce their army after each battle, but their talents are best used on the battlefield itself, as they can leverage the full extent of warcries, warfare units, offensive maneuvers and spells to send their enemies to Asha. Heroes from Necropolis can raise dead enemies to reinforce their ranks and replace their own fallen lines thanks to their racial ability: Necromancy. ![]() However today, they stand in the rear of waves of undead armies, countless in number, infinitely obedient and immune to fear or pain. Dissidents in the Seven Cities, Necromancers were first persecuted and hunted. ![]()
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